Pretty cool game! I love the art, and animations, but the player felt slippy and uncontrollable at times. I also, think that the player death needs an animation instead of just teleporting.
love this! Also, I'm making a lot of games in gdevelope and most of them are role-playing games. Could you make a video on how to make a role-playing game or how to add NPC text in gdevelope?
The game is beautiful and has very nice sounds. The only thing that annoyed me was that the player was slippery and that the box that had to be pushed did not stand out from the background which made them difficult to notice. Good luck with the further development of the game.
It's a cool atmosphere you built there with the music and sounds, they go along nicely with the tribal/village theme! The art is very nice too.
Just want to share some feedback and ideas:
- Speed to stop: the player slides a bit when stop walking, the floor feels kinda slippery, but it is all grass and rocks, right? A sudden stop would feel more realistic to me, but it is a matter of taste anyways.
- Crossbow mechanic: think about holding X to load an arrow, and releasing X to shoot it. It could even be explored for power shots (like in Megaman).
- Camera movement: it shows more of what is behind me, and less of what is in front. Maybe the opposite would make more sense.
- Secret places: there is a barrier in some dark spots to avoid the player from falling down. Maybe some could be walked through to lead to secret areas (like in Commander Keen)?
Overall, awesome piece. I can't wait to play the rest of it!
Thank you very much for your feedback and suggestions. I do really value players feedback and always include most of the suggestions it my trello roadmap, so I will include there some of yours as well :)
Thanks again for taking time to test the game and write this post. Stay tuned for new builds and improvements, I hope to make this game more and more enjoyable with every build.
Really liked the art, gameplay and the music/atmosphere. The only critique I have is that I wish there were checkpoints so you didn't have to restart at the village. Otherwise good job, can't wait for future updates.
Thank you very much for your feedback. I am planning to implement checkpoints and I am working on implementing all other feedback from my user play tests in the next demo build. Thank for testing the prototype and thank you for taking time to leave your feedback, I really appreciate it.
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Where did you find songs ? I was finding a songs for long time but i didnt find anything :(
does this game is full finished
where did you find such sounds, can you recommend, please
Pretty cool game! I love the art, and animations, but the player felt slippy and uncontrollable at times. I also, think that the player death needs an animation instead of just teleporting.
love this! Also, I'm making a lot of games in gdevelope and most of them are role-playing games. Could you make a video on how to make a role-playing game or how to add NPC text in gdevelope?
AWESOME GAME IM A FAN OF UR VIDS
How do I play it? It's a zip file. Sorry I'm not very skilled at stuff ):
unzip the archive, and there will be a game below(exe)
The game is beautiful and has very nice sounds. The only thing that annoyed me was that the player was slippery and that the box that had to be pushed did not stand out from the background which made them difficult to notice. Good luck with the further development of the game.
There was a bug in the firs stage when you kille the Frog while being on the elevator you can't stop jumping but it was a good game! :)
I love the art style of the game, keep it going!!!
Overall I like the game a lot but I would really like if you could use your bow when you were moving instead of just when you're standing still.
nice gam
Solo diré me encanto el juego, y en especial el entorno de pixel que tiene.
best pixel game i ever seen
Oh wow :D thanks for appreciation
It’s seems really good !
thanks :)
Hey, sorry for late reply, it's just one of the default fonts from itch.io, it's called pixel
Cool, thanks! I accidentally deleted the original post :(
no problems :D
LOVE IT!!! I've been using Gdevelop for about 5 months now and this is what i want my games to be like someday!
Thank you very much for great feedback :) you can check my youtube channel i post lots of tutorials about gdevelop there.
nice game :)
Thank you :) glad you like it
What game engine did you use Godot or Unity
Hi, i've used GDevelop App for this
Very nice game :clap: :clap
Thank you :)
It's a cool atmosphere you built there with the music and sounds, they go along nicely with the tribal/village theme! The art is very nice too.
Just want to share some feedback and ideas:
- Speed to stop: the player slides a bit when stop walking, the floor feels kinda slippery, but it is all grass and rocks, right? A sudden stop would feel more realistic to me, but it is a matter of taste anyways.
- Crossbow mechanic: think about holding X to load an arrow, and releasing X to shoot it. It could even be explored for power shots (like in Megaman).
- Camera movement: it shows more of what is behind me, and less of what is in front. Maybe the opposite would make more sense.
- Secret places: there is a barrier in some dark spots to avoid the player from falling down. Maybe some could be walked through to lead to secret areas (like in Commander Keen)?
Overall, awesome piece. I can't wait to play the rest of it!
Thank you very much for your feedback and suggestions. I do really value players feedback and always include most of the suggestions it my trello roadmap, so I will include there some of yours as well :)
Thanks again for taking time to test the game and write this post. Stay tuned for new builds and improvements, I hope to make this game more and more enjoyable with every build.
Really liked the art, gameplay and the music/atmosphere. The only critique I have is that I wish there were checkpoints so you didn't have to restart at the village.
Otherwise good job, can't wait for future updates.
Thank you very much for your feedback. I am planning to implement checkpoints and I am working on implementing all other feedback from my user play tests in the next demo build. Thank for testing the prototype and thank you for taking time to leave your feedback, I really appreciate it.